Game Assets
Patriot Character
Maniak Character
Menu/Option Buttons
Trumpet Attack
2D level countdown
Mason Mayhem!!
In this class game project I was tasked with creating two characters, trumpet wave attack, boss health bars, 2D level countdown, buttons for the menu and the background for the credits.
The most difficult and time consuming part in this project was creating and animating the characters. There are also different angles for the shoot animation I had to do
Boss Health bars
Paper end credit background
Attack of the Rotters
The two zombies are the only ones that you encounter in the game, the red one is the boss zombie and the green is a grunt zombie. The purple and yellow background is the title screen. The limbs and head are the buttons, under the buttons are the 6 types of guns I made for the game.
The the rest are backgrounds for the shop, top screen during game and the bottom screen during the game.
Shop
Stronger grunt
Grunt
Buttons
Weapons
Top screen background
Bottom screen
Title Screen(Top and Bottom)
Jump/Idle/Walk
Enemy/Projectiles/Portal
Idle/Death
Breaking Point Assets
I have created the idle animations of 2 of the bosses and the animations for the playable character. For the first level I created the purple and red plataforms and the backgrounds for 1st, 2nd, 3rd levels. I have also created the title page of the game.
Platform
King's Court PSA Assets
Wood background is the main background for the game. The castle landscape is the start menu. The pointer is what the mouse looks like on the game.
King Idle
Pointer
Buttons
Scroll
Obstacles
Ducky: main character
Duck Dash
Far left are obstacles used in the game, and the animations for running, ducking, and jump. In the middle is the looping background and start menu.
Duck Dash Background
3D Modeling Assets
Created in 3dsMax and rendered in Unreal Engine
Forbode game assets
On the left is the third level monster and the texture I created. It is supposed to represent the fear of trypophobia and insects. On the right are 3 keys that I created myslef for each seperate level.